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Notea on a f ocarina
Notea on a f ocarina








notea on a f ocarina

8C0 = cutscene opening, contains Giant Wallet 8A0 = cutscene opening, contains Adult Wallet 800 = cutscene opening, contains compass 7E0 = cutscene opening, contains Boss Key 7C0 = cutscene opening, contains Piece of Heart 7A0 = cutscene opening, contains Heart Container 760 = cutscene opening, contains Fairy Ocarina, but game confuses it with the 740 = cutscene opening, contains Gerudo Membership Card 720 = cutscene opening, contains Stone of Agony 700 = cutscene opening, contains Golden Scale 6E0 = cutscene opening, contains Silver Scale 6C0 = cutscene opening, contains Golden Gauntlets 6A0 = cutscene opening, contains Silver Gauntlets 680 = cutscene opening, contains Biggest Bomb Bag 660 = cutscene opening, contains Big Bomb Bag 620 = cutscene opening, contains Biggest Quiver 600 = cutscene opening, contains Big Quiver 500 = cutscene opening, contains Giant’s Knife 4C0 = cutscene opening, contains Claim Check 4A0 = cutscene opening, contains World’s Finest Eye Drops 480 = cutscene opening, contains Eyeball Frog 460 = cutscene opening, contains prescription 440 = cutscene opening, contains Broken Goron’s Sword

notea on a f ocarina

420 = cutscene opening, contains Poacher’s Saw 400 = cutscene opening, contains Odd Potion 3E0 = cutscene opening, contains Odd Mushroom Changes adult item slot to “Pocket Cucco”. 3C0 = cutscene opening, contains another cucco that thinks it’s a magicīean. 3A0 = cutscene opening, contains Pocket Egg 380 = cutscene opening, contains Mask of Truth 360 = cutscene opening, contains Bunny Hood 340 = cutscene opening, contains Keaton Mask contains a cucco that thinks it’s a magicīean? Changes the child item slot to “Chicken” with a cucco icon. ? 300 = cutscene opening, contains Spooky Mask 2E0 = cutscene opening, contains Skull Mask 260 = cutscene opening, contains fairy in a bottle 240 = cutscene opening, contains blue potion 220 = cutscene opening, contains green potion 200 = cutscene opening, contains red potion 1E0 = cutscene opening, contains empty bottle 1C0 = cutscene opening, contains Cojiro 180 = cutscene opening, contains Ocarina of Time 160 = cutscene opening, contains Zelda’s letter 120 = cutscene opening, contains longshot 0A0 = cutscene opening, contains Fairy slingshot Miserably trying to throw it makes it stuck in the air) Shoot into the air until you hit the ceiling, at which point you fail It’s small (but the second time you pick it up, it glitches and makes you 000 = Link tries to pick it up, fails miserably if it’s large, works fine if B = Invisible (Switch activated chest as of now are unable to use effectively A = Invisible (Sun's Song Triggered Chest) 8 = Invisible (Small (or Large?) Falling Chest as of now unable to use 7 = Invisible (Clear Trigger Small Chest) 6 = Invisible small chest (need Lens of Truth in order to see it) 4 = Invisible large chest (need Lens of Truth in order to see it) 3 = Invisible (most likely 2, but needs a puzzle solved first) 1 = Invisible (Clear Trigger Large Chest) X - Controls the type of treasure chest you get FFFF = Double wooden doors, one-way, crashes when try to openĠ00A 000E Treasure chest (three-part variable: xyyz) 0400+ = Single door, no area triggering, both-way Text matches that of actor 185, but in increments of 1 instead) 0300 = Talking door! Passable, but appears on both sides! (last two values' Perhaps the game intended to haveĬharacters interacting with the environment at some point.? 0200 = Door is already open and slams shut of its own accord, then says "It 00C0 = Double wooden door, but door on left is locked (other door is locked 0080 = Single door, locked, silver key needed 0040 = Same as 0000, but double wooden doors instead, work on both sides 0000 = Acts as an area trigger, typical wooden door 83F0 = Small scrolling texture with lightĠ009 0001 Wooden door (note: if the fourth digit is not 0, then the doors will 0005 = Invisible object hovering with shadow for a second, then bursts into 0004+ = Stalfos, has mini-boss theme and rises out of the ground 0003 = Stalfos, no music and jumps down from the sky when Link is near 0002 = Stalfos, no music and rises out of the ground (can be paired with 1) 0001 = Stalfos, has mini-boss theme and rises out of the ground 0000 = Invisible Stalfos - becomes visible with Lens of Truth, plays

#NOTEA ON A F OCARINA UPDATE#

Reformat and update with current information.Ġ000 0000 Link (may sometimes cause Z-buffer glitches)










Notea on a f ocarina